Tag: ux

Technology

Touch UX Trends Started by Apps

2017-04-17

It’s interesting to watch how the accepted standard for User Experience (UX) evolves over time. It’s like there is a universal “vocabulary” of actions and gestures. We intuitively understand them and also expect them to be implemented in every app we use.

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Software Engineering

Design, Art, and Science In the Context of Software

2013-09-08

I was listening to a recent Hanselminutes podcast where Scott Hanselman speaks with Natasha Irizarry about User Experience (UX) (you can find the podcast episode here), and a very interesting debate got started in my head.

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Software Engineering

Do Horizontal Lines Make a Good Symbol for a Button?

2013-04-10

Recently, a friend of mine asked me what I thought of the “horizontal lines” symbol that is being used more and more frequently to indicate where to click or tap to get to a navigation menu. I really had to take some time to think about it, because I realized I don’t usually pay very close attention to the symbols used on buttons in the apps that I use.

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Technology

Adaptive Gadgetry - Exposing Different Functions as a Function of User Capability

2013-04-01

Adaptive Gadgets

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Technology

The iPad’s Retina Display Spells The End For Bloated Magazine Apps | Cult of Mac

2012-03-09

The Cult of Mac has an interesting article about how the Retina display is going to make it unmanageable for “magazine” apps that store all of their content as fullscreen images: The iPad’s Retina Display Spells The End For Bloated Magazine Apps.

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Technology

Thoughts on the Windows 8 Consumer Preview

2012-03-06

The New Windows 8 Logo

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Soft Skills

The Daily - I'll Pass

2011-02-05

On February 2nd, News Corp. launched The Daily, an iPad app that aims to bridge the gap between the print and digital world in the news arena. There were a number of news stories about this one before it arrived because Apple had been working with News Corp. to figure out a subscription payment structure and how to support it in the iTunes store. Curious, I downloaded the app, which nicely includes a 2 week free trial, and decided to see what all the fuss was about. Here’s what I found:

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Software Engineering

Valve Got it Right

2010-07-11

On May 12, 2010, Valve made its Steam platform available on the Mac. There are a few key points of the way Valve chose to do this that show design decisions which support the needs and desires of the customer base. All too often, software companies do things the way that is easiest for them, at the expense of end user satisfaction. The Steam platform has grown in a way that exhibits the exact opposite: Valve gave themselves extra work, and sacrificed some potential revenue, to build a platform that caters to the users.

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Technology

Is Flash Dying?

2010-04-04

With the launch of Apple’s iPad yesterday, it really makes me wonder if Flash is going to get phased out. Actually it almost seems better just to ask how quickly Flash is going to get phased out. Based on Apple’s list of iPad ready sites, there are some major players that have already cast their lot with HTML5. It seems perfectly logical that web sites are more interested in delivering their content than trying to get Apple to support Flash on its mobile devices.

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