I was listening to a recent Hanselminutes podcast where Scott Hanselman speaks with Natasha Irizarry about User Experience (UX) (you can find the podcast episode here), and a very interesting debate got started in my head.
Natasha states that what UX designers do is not art and that design, in general, is not art. I found myself disagreeing immediately, but as she and Scott discussed the details of what she meant I realized that there was more to it.
The entire episode is a great listen, but the “Designers are not artists” discussion starts around the eleven minute mark when Natasha says (wait for it…), “Designers are not artists.” She further explains her point by adding (and I am doing my best not to butcher her meaning since these specific quotes were peppered here and there during the discussion), “I look at everything like it’s math…Every design decision that I make is a decision that I make…Every choice is intentional.”
As far as art goes, Natasha says, “[It’s when] you want to give your user a feeling…art is purely emotion…it’s not really problem solving.”
Scott and Natasha move on to some other great topics, but this three or four minute segment really got me thinking.
When I use the word art in the context of software, I am usually talking about what I call the difference between art and science. One of my favorite sayings is: writing code is a science; writing great code is an art.
I consider writing code a science because you are applying facts and formulas to reach a desired goal. Some common principles applied towards this end are:
Making your code extensible and maintainable (great code) relies heavily on the principles above, but properly applying even one of those principles takes someone with the ability to think beyond raw facts and logic. On top of that, great code also requires a deep understanding of your problem domain so that you can identify:
In the same way, I feel that designing a User Interface (UI) is a science (anyone can put a button on a form), but designing a UI that is logically laid out to make the user’s experience intuitive and straightforward is an art.
So here I am apparently saying the exact opposite of what Natasha talks about in the podcast.
But is this really a conflict? The conclusion I came to very quickly was that we are both correct, we just happened to choose the same word to describe slightly different concepts. Still, it was an interesting exercise in seeing things from someone else’s perspective, and I learned a lot about UX in the process.
Adam Platt is a technologist with more than a decade of experience across the full stack. His passion for technology and penchant for rendering complex technical ideas into simple terms have made him an in-demand speaker. His resume includes BriForum, the PowerShell Summit, teaching engagements and more.
He is one of the 10 types of people who understand binary and he can solve a Rubik’s Cube.
Adam Platt is a technologist with more than a decade of experience across the full stack. His passion for technology and penchant for rendering complex technical ideas into simple terms have made him an in-demand speaker. His resume includes BriForum, the PowerShell Summit, teaching engagements and more.
He is one of the 10 types of people who understand binary and he can solve a Rubik’s Cube.