On May 12, 2010, Valve made its Steam platform available on the Mac. There are a few key points of the way Valve chose to do this that show design decisions which support the needs and desires of the customer base. All too often, software companies do things the way that is easiest for them, at the expense of end user satisfaction. The Steam platform has grown in a way that exhibits the exact opposite: Valve gave themselves extra work, and sacrificed some potential revenue, to build a platform that caters to the users.
The main things that stand out to me are:
All of these decisions on Valve’s part have one stellar result: gaming is about the games again. Today’s gaming world has become increasingly fractured by the number of mainstream platforms available, platform exclusivity, and cross-platform incompatibilities. Valve has shattered these barriers, extending its support as far as the XBox360 and PS3. This allows gamers to once again focus on the games and just have fun.
Adam Platt is a technologist with more than a decade of experience across the full stack. His passion for technology and penchant for rendering complex technical ideas into simple terms have made him an in-demand speaker. His resume includes BriForum, the PowerShell Summit, teaching engagements and more.
He is one of the 10 types of people who understand binary and he can solve a Rubik’s Cube.
Adam Platt is a technologist with more than a decade of experience across the full stack. His passion for technology and penchant for rendering complex technical ideas into simple terms have made him an in-demand speaker. His resume includes BriForum, the PowerShell Summit, teaching engagements and more.
He is one of the 10 types of people who understand binary and he can solve a Rubik’s Cube.